After a very long hiatus, I have returned to blogging again! However, I decided to start fresh with new content on a different domain due to better formatting for the website. I hope that you'll continue to support my work, just as much as I enjoy writing them! Thank you so much to those wondering where I have been these past few years, and continuing to read my reviews (even though I was no longer active).
17 January, 2017
16 May, 2014
[Blog Update] Hi everyone, I am back!
So two years have elapsed since my last post on this website. It's kind of crazy for me to think that so much time has past since then. I know that I had promised to post a long time ago, which I never did. I am deeply apologetic for that, and even now I cannot guarantee frequent posts (chuckles) I am really busy with school and such, so the time I have to sit down to actually play Visual Novels like I used to is few and far in between (especially to sit down and write a review afterwards).
This week however, I've been quite ill with lots of bed rest and the idea of what I used to do in my spare time came back to me.
Playing Visual Novels.
The free time led me to playing some fairly recent releases, to which I am pleased to have spent my time reviewing. I also managed to find some old reviews that were never published to post.
My posts will be infrequent, but the content will be kept posting (especially since I still do keep up with VN updates; just I don't play as much anymore unless I have free time or really want to try the game out).
I hope that you enjoy these posts down below! A website revamp will also be in order.
- Dreamscape Reviews
This week however, I've been quite ill with lots of bed rest and the idea of what I used to do in my spare time came back to me.
Playing Visual Novels.
The free time led me to playing some fairly recent releases, to which I am pleased to have spent my time reviewing. I also managed to find some old reviews that were never published to post.
My posts will be infrequent, but the content will be kept posting (especially since I still do keep up with VN updates; just I don't play as much anymore unless I have free time or really want to try the game out).
I hope that you enjoy these posts down below! A website revamp will also be in order.
- Dreamscape Reviews
Shall We Date: My Sweet Prince Review
| Characters (left to right): Nagit, Jun, Lambert, Alvah and Chezem |
Storyline: You play the role of a common, japanese tourist on her first overseas trip to a foreign country. She's simple, slightly ditzy and not very bright - as she manages to lose her luggage upon arriving there. However, the thief surprisingly leaves behind a beautifully made bracelet, to which she realises is worth more than any luggage. And so, she sets out to the police station to report what had happened. To her dismay, she is captured and instead sent to the very King of the country himself! They're suspicious of her intent, as the bracelet is property of the Royal Family and of utmost importance. After earning the King's trust, he explains to her whoever is within ownership of the bracelet represents the next line in succession to be King.
She quickly refuses - as she is merely a simpleton on vacation after all. And so, he suggests that she stay within the country for a while, and to instead choose one of his six sons to be the next king! Whoever she deems worthy will immediately accept the title. Just what has she gotten herself into? What will become of her "so called relaxing vacation?" Or perhaps, will she find something more waiting for her in this foreign paradise?
I found the premise of it very interesting, and a unique take on a story. The story itself was rather well written, with each of the characters possessing solid, succinct dialogue. I was rather impressed, as the grammar improved dramatically since Ninja Love and was a definite positive aspect. The story is cute and humorous - more so of a game to pass the time than anything else. It doesn't have that edgy mystery going on, as it is more of the protagonist's experience within a different setting - and of course, her time with the Princes.
Their romances whilst sweet, doesn't quite have that in depth development, nor that "heart wrenching, emotional" aspect. For someone like me who loves that action/drama within a Visual Novel, I was rather disappointed. Its not the kind of game that you'll actually remember, or consider playing again. It's split into 12 episodes, and is around 1-2hrs per path (a little disappointingly short for me).
Admittedly though, I did adore their confession scenes - since the dialogue was just beautiful, and you could really feel that emotion coming through in their words. But overall, if you love cute, sweet fairy tale romances with happy endings - then this is the game for you.
Character Development: Each of the characters had very contrastingly different personalities - allowing you to have a wider scope of who you would like to choose. All in all, I found each of their paths mediocre/decent, since as I stated above - it's not the kind of game where you'll be placed in heart wrenching, emotional situations. There's no edgy mystery, and whatever conflict that comes your way is predictable and obvious.
In saying that though, the characters do undergo a lot of of believable changes and become the better person in the end. The characters themselves did have depth and personality - its just their paths/stories didn't particularly interest me, or would be called "memorable". Also, a factor to remember is that it's not as... sexually explicit as Ninja Love. There may be some sexual innuendos thrown in here and there, but that's about it.
Lambert: Probably my second favourite path, since I found their interactions to be absolutely adorable. Their dialogue in particular, I greatly enjoyed - since it was humorous yet oh so sweet at the same time. He's considered the most "focused" of the cast, since he's completely serious within his duties as a Prince. He places it above all (even his honour) if it means benefiting his country. This includes marrying someone he doesn't love. I couldn't help but laugh at his complete turmoil at the idea he may even possess feelings for anybody, nonetheless a common Japanese tourist.
What I was disappointed in though, was his CGs. Yes, they were beautifully done - but there weren't many of him and the protagonist together. It was more so self portraits of himself during various events and such. But I guess that's because out of all the Princes, he was the least explicit in his endeavours for her heart (so don't expect so much "open affection" from him).
Chezem: Surprising, this was my absolute favourite path in My Sweet Prince. Although I was initially "meh" at his character, since he was so difficult to approach (due to his soft spoken nature), he ended up not only having the greatest character development, but being the most romantic. Isn't it funny how the cold ones always seem to be the most passionate in other aspects? (LOL) I loved their storyline, and how he ever so slowly opens up to others. Originally, he detests the crown and anything related to being King - however with the meeting of the protagonist, the way he views the world changes. It was such a slow, gradual development but realistic in how she makes him able to see the world from her eyes.
Their moments together was just so well done, as you can just feel that tension... those hidden emotions bubbling beneath the surface as you read their dialogue together. My favourite CGs of the game were within Chezem's path, and I thought the third one was so beautifully done. I also liked the reasoning behind his initially cold demeanour, as it added a fresh twist to the plot (in comparison to the other bachelors). Overall, although I was disappointed with the game - I really did enjoy Chezem's story.
Alvah: Although I originally went for Alvah first (since I thought he was the most handsome of the cast), his story was completely and utterly boring. His character is the type who is kind to all, rather slow in some aspects and an overall nice guy. For a lot of people, then this is rather sweet... but for me, then I usually detest them the most. His story although admittedly was cute... there was just no development. No build up, no real "complication" or "climax". It was simply smooth sailing from the beginning to the end. I was really disappointed with his story, and it was probably why I had a bad impression of My Sweet Prince from the very beginning.
Not to mention to unlock his story, you need to pay an extra $7.50 USD. So, I don't recommend purchasing the extra stories - unless this is the kind of guy you usually like within Visual Novels :)
Jun: I guess the only aspect I liked about Alvah & Jun's paths was the unveiling of their bad relationship, and how it came to be so. It gave more insight into the brother's and their characters themselves. I thought Jun's story would be a lot more interesting than Alvah's, since his character was colder, crueller and seemed to have a lot more depth. Although this was true to a certain extent, it wasn't as interesting as I anticipated it to be. Usually I do like tsundere characters, but his was just far too pushy. It pushed the limits between being enchantingly mysterious, and just plain obnoxious. So many times he pushes himself onto the heroine, merely because of the bracelet.
After several times of this - it does become overused. I am definitely regretful for buying their extra stories, although Jun's CGs were rather nice (he is the only one other than Meichiorre who has a kiss CG ;D)
I haven't played Nagit, Meichiorre or Ivan's paths since Nagit never interested me and Meichiorre/Ivan requires me purchasing another extra character pack. I apologise for not including them within my review, although I may someday update this section if I ever decide to play Nagit's story ^_^ Again, this probably makes my review inaccurate - but I feel like I've played enough of it to get the "gist".
Design: The strongest aspect of this Visual Novel was without a doubt the art. Its probably my favourite (visually) from the Shall We Date series (surpassing Ninja Love) and I loved the character designs. Although this was probably anticipated from the very beginning, since it is a commercial piece. Everything was coloured wonderfully, and I really did like the efforts placed into the background CGs. The character CGs were also very well done (particularly Chezem's) although I do wish some of them incorporated the character and the protagonist together.
What I've noticed about the Shall We Date series is it chooses to not show the heroine/protagonist's face. Although this is common within Visual Novels, I hope in future works by NTT Solmare that they decide to scrap this idea. I feel like CGs with the protagonist's face are so much more interesting as you can actually see her expression within that moment.
Again, like the rest of the series it incorporates a character information selection (which is useful in knowing whether or not you'd like to purchase extra characters) and 5-6 CG's per bachelor. All in all, I have no complaints about the art whatsoever :)
Music and Voice Acting: Now this was probably the biggest let down of My Sweet Prince, and what truly pulled down the overall quality of it. It has no background music whatsoever. This was actually my first time playing a silent Visual Novel, and let me tell you... it was not a pleasant experience. At all. Although the story itself was so entirely majestic with its setting... I just couldn't truly get into the atmosphere.
I felt like so much of the magic.. so much of the excitement of this Visual novel was stripped away because of this aspect. I would have enjoyed My Sweet Prince infinitely more if they ever decide to update it with background music. Whilst I was playing it, it just felt completely empty. I sincerely hope they decide to add music to this, and the other titles within Shall We Date (thus far, only Ninja Love has had an update for music).
System: The system itself follows in the same suit as Ninja Love, incorporating practically the same design. It includes all the necessary controls for a Visual Novel (play, skip, options etc) but again it lacks the text speed which I prefer. I usually do like playing VNs where the whole dialogue text appears with the click of a button, although on "fast speed" it isn't so bad.
Again, I'm disappointed with the auto-save feature, since it makes the game much more difficult to achieve the "happy" ending. I really do wish they'd add slot features instead. The "my room" component definitely improved though, with the mail box including much more sweet and heartfelt messages from the characters. They were far longer, and very well written. Otherwise, everything was clearly laid out and I had no technical difficulties whatsoever (no errors, bugs, glitches, etc).
Personal Opinion: Overall, My Sweet Prince is a decent Visual Novel, as it does have some strong points, but it is more lacking in others than I would normally like. The only story which I truly, truly enjoyed was Chezem's, and it is the only reason why I didn't regret purchasing the game. Its also the only story which I would consider replaying. The other characters and stories however, really were bland in comparison... and a Visual Novel as a whole should at least have a couple of good character paths instead of just one.
I felt like the lack of music truly impacted the whole quality of the game, as it just didn't have that "foreign country", "mystical castle" and "romantic princes" kind of feel. It made my interest in the game wane all the quicker. But all in all, if you love the cute, happy ending kind of stories with beautiful artwork - then this is for you. If you're like me and want a little more something from a Visual Novel, then this is not for you.
In saying that though, if the above faults were improved, I would without a doubt do an updated review ^_^
Overall Rating: 6.5/10
Shall We Date : Ninja Love Review
After the success of Pirates in Love, I was on the prowl once more for iPhone games - since the platform itself was so much more promising than I originally anticipated. And of course, I stumbled across another popular Visual Novel called the "Shall we date?" series. Basically, its a series of stand alone VNs from the same company "NTT Solmare", each with different bachelors and themes (actors, ninjas, butlers, princes etc). For more information, feel free to check out their appstore archive here :) If you guys know me, then I am an absolute sucker for settings within the feudal/earlier eras. I guess its because I'm just so used to playing classical high school based ones, that these different stories capture my interest so much more. Not that I don't enjoy playing them, but I guess it's just my personal preference ;)
I wasn't really interested in the other ones in the series in all honesty (the plot lines didn't appeal to me nor did the characters) but their latest release - Ninja Love caught my eye almost immediately. I knew that I just had to play it - and I'm really not surprised at the rave reviews.
Storyline: You play the role of an average girl, who was raised lovingly in a temple by her beloved grandfather (the Chief Priest). Although she is parentless, she lives each day with a beautiful smile - for even though she is lonely at times, she always has the company and care of her fellow monks and villagers. One day however, in the midst of a rebellion conducted by Nobamunga Oda (a man who wishes to destroy all ninjas) a shocking truth is revealed. She is in fact, the Kusonoki princess - daughter to the one who created the ninja arts. Several ninjas (the greatest of their region) explain to her this, and that she must come with them - for she symbolises the unity of all ninja to defeat Nobamunga.
However, travelling in a large group would be far too inconspicuous. She must choose one to be her bodyguard on this journey, filled with dangers with every step. It is a difficult time for all people - as war is raging, people are dying and famine strikes wherever they turn. Just what will become of her? Will she perhaps find love in the strangest of people?
In all honesty, then I loved the storyline. It had a great mix of romance, action and comedy - whilst balancing it all out perfectly. Not only that, but there was just so much realistic suspense in some parts of the story, that you can't help but continue reading on. More than once will you be placed in a life/death situation, and it will be up to you to maneuver yourself out of it. There's so many significant life long morals woven throughout the story, and philosophical speeches which will leave you pondering about it yourself.
The pacing of the story was very well done (split in 14 episodic stories) and it takes around 2-4hrs to complete one character path. Each of the stories incorporated completely different routes and events - and I found myself playing through 5/7 of the characters before becoming bored at all. This is an amazing feat for me, since I usually grow tired after the first three paths. They were just so riveting, jam packed and interesting that I couldn't tear myself away (mind you, I stayed up almost all night playing it).
Character Development: I loved, loved, loved the characters. Each of them had such traumatic and darked filled paths (even the non-angsty characters). And the thing was, they were all so different. It completely links with the why and how the characters came to be, and their thinking patterns. I was very impressed with the effort placed into their dialogue and personality, and for once - I was rather at a loss to decide who was my "favourite character" (which is surprising, considering my favourite character is always blatantly obvious).
Saizo: In the end though, the true tsundere once again reigned as my favourite. I absolutely adored his personality, dialogue, event scenes and CG. It was just so well put together, his background story and his romance with the protagonist. It was realistic, and I really liked how in this path - the main character actually has some backbone. She actually works hard to learn the way of the ninja - and actually assisted within their defeat of the antagonist (Nobamunga). I've realised that in most Japanese VN's the main female is always playing the "damsel in distress" and although she is at some points - at least she tries to overcome this.
She puts in her best effort, and it truly shows within her strong personality. The sheer emotion and angst at their climatic moment of revealing their feelings had me on edge, really. I could not peel my eyes away from the scene. Their time together was just so well connected, that it really was believable - that in the end, they'd love each other to the extent to die for one another. All in all, very impressed with Saizo's path. Also, I died laughing when Kuma comments to the protagonist, hinting about his "performance problems at night". Just LOL.
Kotaro: Another cold like/tsundere character, although far more silent and introverted compared to Saizo. With the death of his past lover, he places a wall around himself to others. He strongly feels guilty for her demise, and so firmly believes he does not deserve happiness. However, his sense of duty is above all others - claiming to "lay down his life" for the princess without hesitation at their very first meeting. His path was the most bitter-sweet out of all the stories, and it was truly touching. Although the development was rather slow, I really did enjoy his story. At times I was just so annoyed though, since he'd constantly push her away - when really, all he wants to say is "stay with me".
Although it wasn't as heart wrenching as Saizo's path - it was without a doubt very sweet, and a rather saddening path. I adored his 4th CG though, since I felt like it was one of the best drawn throughout the whole story.
Goemon: The womanizer/playboy of the cast, known for his incredibly good looks (naturally), amazing charisma and his skills in bed (LOL). Women are head over heels attracted to him, and many would give up almost anything just for one night with him. Despite this though, he is an extremely capable ninja who takes whatever he has and makes complete use of it. He's an extra character to purchase, but I was really impressed with this VN, so I grudgingly forked over the extra $7.50 USD (the extra character pack also comes with Musashi). He caught my eye immediately from the beginning, since he's probably the most well drawn of the cast, rivalling Saizo.
His story though, didn't quite interest me as much as the others. I felt it lacked that emotional depth, that sense of realism which led up to their ending. Not only that, but I felt it was strange for him until the very end to always command the protagonist to do things. Like really, where's the character development? Also, she still calls him "master" even after all the things they've been through. I found that odd, and not a positive aspect of his path. But, he did have some of the prettiest CGs so I suppose the good art somewhat makes up for it.
Musashi: Since his character came with the extra character pack, I decided "why not play him?" He had intrigued me within the previous stories, as although he is supremely powerful (having never lost a fight - whether with a ninja or samurai) it demonstrates that there is far more than meets the eye with his character. To my complete surprise, his character was just so cute. I found myself giggling at so many points and swooning at how adorable their interactions really were. Although his path lacked that kind of dark, passionate feel... it had a completely different tone which I found was a pleasant contrast.
It made his path very different, and is probably my second favourite after Saizo's story. It stood out from the rest, because it held that childlike innocence up until the very end. The dialogue was really well done, and I loved the way the protagonist approached to changing him. One of my favourite quotes by Musashi was probably when he admitted to her that he no longer wanted to protect her out or duty, or as a bodyguard... but as a man.
Munenori: After playing Musashi's path, it intrigued me so much that I just had to try out his character path (even if it meant an extra $7.50 USD for character pack 2). Cause well how I saw it was... if I had enjoyed this VN so much until this very point... it really isn't that much of a sacrifice is it? Besides, its not as if its a one time play through (since I know I will probably play it again in future). All in all, then I found his path mediocre in comparison to the others - since although it was enjoyable, it again lacked that emotional depth needed to reach out to the audience.
I actually liked his character more so in Musashi's path, than within his actual story path. So, I do recommend only purchasing Extra Character Pack 1, since the stories are truly worth the extra money. Otherwise, if you really did enjoy the game to the same extent I did - then go for it! :)
Although I can complete Sasuke's and Rennori's paths, I decided not to. Their characters were just so bland and never truly appealed to me in the first place. Not to mention in the five other character paths, they hardly ever actually appear to interest me. I may play them in future when I have absolutely nothing to do, and will update this review accordingly ^_^ But for now, sorry guys ):
Design: Again, for a commercial piece - I was already expecting wonderful art. I loved the character ninja designs, the backgrounds and CG art. The colouring itself, was really well done. For an iPhone platform game, the CG amount itself and quality of each was actually rather impressive (there's a total of 42 CGs). They were just so well drawn, that I found myself flicking over to the gallery several times just to re-view them. There are around 5 basic event scene CGs for each character, and an extra one if you manage to unlock the "happy ending".
It was without a doubt, one of the strongest points of this Visual Novel, and really suited the tone of the game. It even incorporated the option to view extra information on the characters, which you can always browse :)
Music and Voice Acting: With the most recent patch on Ninja Love, they actually incorporated background music to it! Since from what I've read, the previous version was silent. This of course, added miles onto the overall quality of the Visual Novel. The music suited the settings and scenes, and actually had a rather substantial amount (each setting had a specific "background"). The characters themselves, also had their own theme music in accordance to their character (which I thought was a rather nice touch).
Not only that, but it has its own introductory song! At first I felt like it didn't really suit the game's tone and era, but after a while of playing it - it really grew on me. It did annoy me though whenever I'd change panels and the song would abruptly change (for example: if I wanted to access the CG viewer/Mailbox).
In my opinion, they should have incorporated a more gentle, soothing song for your "room" rather than reusing the theme song itself. I felt like the contrast really wasn't pleasant to hear, but its only a minor detail. Since its an iPhone game, I wasn't expecting it to be voiced - so I won't comment on that.
System: The system itself is rather basic, easy to use and clearly set out. It includes all the basic controls you will need (play, skip, etc). It also includes a setting called "my room" which accesses your CG library and "mailbox". I found the mailbox option a rather cute feature, since you can receive messages from your bachelors whilst playing their routes. The messages vary in length, and suit their character personalities very well.
It gives you a "truer" insight on what the bachelor is really feeling for you at that moment, as for the tsunderes... it does take much longer for them to admit their feelings to you within their stories. Not only that, but it signals as a beacon for you to know whether you are progressing positively with the character (as he only sends you mail with the right choices).
What I really didn't like about the system though, was the auto-save feature. There are no save slots, since it automatically does so for you.This makes looking for the endings so much harder than they really are, since you're practically wondering in the dark the whole time (there's three endings for each bachelor). But I guess in a way, it makes the game much more challenging.
Another factor once again that I disliked was how there's an option to toggle the text speed - but not the choice to have it ALL appear at once. The fast text typing isn't so bad though, so it wasn't quite as irritating as Pirates in Love. Additionally, the english within this Visual Novel wasn't bad per say... but it wasn't good either. I found myself at times cringing at how grammatically incorrect the sentences were, or re-reading it just to double check.
However, it was just at some parts in the story, and really wasn't too bothersome overall. Otherwise, there were no bugs, errors, glitches or problems when I played - so that was definitely a good point.
Personal Opinion: All in all, very impressed with this Visual Novel. I'm just so surprised that although the iPhone/Apple platform is limited - it still provides some very high quality games. I loved the storyline, the build up, the suspense... it was just wonderful. It really took on that "realistic" approach to the time era, whilst catering to the romance and comedic aspect of it as well. I would definitely put it up there as "one of my favourite VNs of all time". The cast was great, and the art was beautiful, really. What more can a VN give?
Although I guess what truly pulled it down however, was the writing (grammar wise) and those small details/faults here and there. Although it wasn't a "major problem", it was just some inconsistencies that appeared randomly. But after a while - it does begin to work on your nerves. When you're sitting there and re-thinking yourself what the sentence actually means - it just takes your attention away from the VN itself, and ruins the mood it has already set. Another factor was the price itself.
Although $4.99 USD isn't so bad for the first three characters, it costs a total extra $15 just to unlock the rest. Its pretty unreasonable to me, and definitely deters me from purchasing more. Overall, great props to the creators of it - story and character creation wise, I thoroughly enjoyed it, and I was so completely absorbed, that I stayed up almost the whole night playing it.
Again, it's supremely close to a 9 rating, but not quite there (LOL). The grammar issue really bugged me (since I can be quite a nazi about it - especially for commercial products). As a whole though (all character paths taken into account), I did like it more than Pirates in Love. This is a huge compliment from me, seeing how much I raved about it in the review before (which you can check out here).
I greatly recommend it to all iPhone users, as you'll without a doubt enjoy it.
Overall Rating: 8.5/10
I wasn't really interested in the other ones in the series in all honesty (the plot lines didn't appeal to me nor did the characters) but their latest release - Ninja Love caught my eye almost immediately. I knew that I just had to play it - and I'm really not surprised at the rave reviews.
Storyline: You play the role of an average girl, who was raised lovingly in a temple by her beloved grandfather (the Chief Priest). Although she is parentless, she lives each day with a beautiful smile - for even though she is lonely at times, she always has the company and care of her fellow monks and villagers. One day however, in the midst of a rebellion conducted by Nobamunga Oda (a man who wishes to destroy all ninjas) a shocking truth is revealed. She is in fact, the Kusonoki princess - daughter to the one who created the ninja arts. Several ninjas (the greatest of their region) explain to her this, and that she must come with them - for she symbolises the unity of all ninja to defeat Nobamunga.
However, travelling in a large group would be far too inconspicuous. She must choose one to be her bodyguard on this journey, filled with dangers with every step. It is a difficult time for all people - as war is raging, people are dying and famine strikes wherever they turn. Just what will become of her? Will she perhaps find love in the strangest of people?
In all honesty, then I loved the storyline. It had a great mix of romance, action and comedy - whilst balancing it all out perfectly. Not only that, but there was just so much realistic suspense in some parts of the story, that you can't help but continue reading on. More than once will you be placed in a life/death situation, and it will be up to you to maneuver yourself out of it. There's so many significant life long morals woven throughout the story, and philosophical speeches which will leave you pondering about it yourself.
The pacing of the story was very well done (split in 14 episodic stories) and it takes around 2-4hrs to complete one character path. Each of the stories incorporated completely different routes and events - and I found myself playing through 5/7 of the characters before becoming bored at all. This is an amazing feat for me, since I usually grow tired after the first three paths. They were just so riveting, jam packed and interesting that I couldn't tear myself away (mind you, I stayed up almost all night playing it).
Character Development: I loved, loved, loved the characters. Each of them had such traumatic and darked filled paths (even the non-angsty characters). And the thing was, they were all so different. It completely links with the why and how the characters came to be, and their thinking patterns. I was very impressed with the effort placed into their dialogue and personality, and for once - I was rather at a loss to decide who was my "favourite character" (which is surprising, considering my favourite character is always blatantly obvious).
Saizo: In the end though, the true tsundere once again reigned as my favourite. I absolutely adored his personality, dialogue, event scenes and CG. It was just so well put together, his background story and his romance with the protagonist. It was realistic, and I really liked how in this path - the main character actually has some backbone. She actually works hard to learn the way of the ninja - and actually assisted within their defeat of the antagonist (Nobamunga). I've realised that in most Japanese VN's the main female is always playing the "damsel in distress" and although she is at some points - at least she tries to overcome this.
She puts in her best effort, and it truly shows within her strong personality. The sheer emotion and angst at their climatic moment of revealing their feelings had me on edge, really. I could not peel my eyes away from the scene. Their time together was just so well connected, that it really was believable - that in the end, they'd love each other to the extent to die for one another. All in all, very impressed with Saizo's path. Also, I died laughing when Kuma comments to the protagonist, hinting about his "performance problems at night". Just LOL.
Kotaro: Another cold like/tsundere character, although far more silent and introverted compared to Saizo. With the death of his past lover, he places a wall around himself to others. He strongly feels guilty for her demise, and so firmly believes he does not deserve happiness. However, his sense of duty is above all others - claiming to "lay down his life" for the princess without hesitation at their very first meeting. His path was the most bitter-sweet out of all the stories, and it was truly touching. Although the development was rather slow, I really did enjoy his story. At times I was just so annoyed though, since he'd constantly push her away - when really, all he wants to say is "stay with me".
Although it wasn't as heart wrenching as Saizo's path - it was without a doubt very sweet, and a rather saddening path. I adored his 4th CG though, since I felt like it was one of the best drawn throughout the whole story.
Goemon: The womanizer/playboy of the cast, known for his incredibly good looks (naturally), amazing charisma and his skills in bed (LOL). Women are head over heels attracted to him, and many would give up almost anything just for one night with him. Despite this though, he is an extremely capable ninja who takes whatever he has and makes complete use of it. He's an extra character to purchase, but I was really impressed with this VN, so I grudgingly forked over the extra $7.50 USD (the extra character pack also comes with Musashi). He caught my eye immediately from the beginning, since he's probably the most well drawn of the cast, rivalling Saizo.
His story though, didn't quite interest me as much as the others. I felt it lacked that emotional depth, that sense of realism which led up to their ending. Not only that, but I felt it was strange for him until the very end to always command the protagonist to do things. Like really, where's the character development? Also, she still calls him "master" even after all the things they've been through. I found that odd, and not a positive aspect of his path. But, he did have some of the prettiest CGs so I suppose the good art somewhat makes up for it.
Musashi: Since his character came with the extra character pack, I decided "why not play him?" He had intrigued me within the previous stories, as although he is supremely powerful (having never lost a fight - whether with a ninja or samurai) it demonstrates that there is far more than meets the eye with his character. To my complete surprise, his character was just so cute. I found myself giggling at so many points and swooning at how adorable their interactions really were. Although his path lacked that kind of dark, passionate feel... it had a completely different tone which I found was a pleasant contrast.
It made his path very different, and is probably my second favourite after Saizo's story. It stood out from the rest, because it held that childlike innocence up until the very end. The dialogue was really well done, and I loved the way the protagonist approached to changing him. One of my favourite quotes by Musashi was probably when he admitted to her that he no longer wanted to protect her out or duty, or as a bodyguard... but as a man.
Munenori: After playing Musashi's path, it intrigued me so much that I just had to try out his character path (even if it meant an extra $7.50 USD for character pack 2). Cause well how I saw it was... if I had enjoyed this VN so much until this very point... it really isn't that much of a sacrifice is it? Besides, its not as if its a one time play through (since I know I will probably play it again in future). All in all, then I found his path mediocre in comparison to the others - since although it was enjoyable, it again lacked that emotional depth needed to reach out to the audience.
I actually liked his character more so in Musashi's path, than within his actual story path. So, I do recommend only purchasing Extra Character Pack 1, since the stories are truly worth the extra money. Otherwise, if you really did enjoy the game to the same extent I did - then go for it! :)
Although I can complete Sasuke's and Rennori's paths, I decided not to. Their characters were just so bland and never truly appealed to me in the first place. Not to mention in the five other character paths, they hardly ever actually appear to interest me. I may play them in future when I have absolutely nothing to do, and will update this review accordingly ^_^ But for now, sorry guys ):
Design: Again, for a commercial piece - I was already expecting wonderful art. I loved the character ninja designs, the backgrounds and CG art. The colouring itself, was really well done. For an iPhone platform game, the CG amount itself and quality of each was actually rather impressive (there's a total of 42 CGs). They were just so well drawn, that I found myself flicking over to the gallery several times just to re-view them. There are around 5 basic event scene CGs for each character, and an extra one if you manage to unlock the "happy ending".
It was without a doubt, one of the strongest points of this Visual Novel, and really suited the tone of the game. It even incorporated the option to view extra information on the characters, which you can always browse :)
Music and Voice Acting: With the most recent patch on Ninja Love, they actually incorporated background music to it! Since from what I've read, the previous version was silent. This of course, added miles onto the overall quality of the Visual Novel. The music suited the settings and scenes, and actually had a rather substantial amount (each setting had a specific "background"). The characters themselves, also had their own theme music in accordance to their character (which I thought was a rather nice touch).
Not only that, but it has its own introductory song! At first I felt like it didn't really suit the game's tone and era, but after a while of playing it - it really grew on me. It did annoy me though whenever I'd change panels and the song would abruptly change (for example: if I wanted to access the CG viewer/Mailbox).
In my opinion, they should have incorporated a more gentle, soothing song for your "room" rather than reusing the theme song itself. I felt like the contrast really wasn't pleasant to hear, but its only a minor detail. Since its an iPhone game, I wasn't expecting it to be voiced - so I won't comment on that.
System: The system itself is rather basic, easy to use and clearly set out. It includes all the basic controls you will need (play, skip, etc). It also includes a setting called "my room" which accesses your CG library and "mailbox". I found the mailbox option a rather cute feature, since you can receive messages from your bachelors whilst playing their routes. The messages vary in length, and suit their character personalities very well.
It gives you a "truer" insight on what the bachelor is really feeling for you at that moment, as for the tsunderes... it does take much longer for them to admit their feelings to you within their stories. Not only that, but it signals as a beacon for you to know whether you are progressing positively with the character (as he only sends you mail with the right choices).
What I really didn't like about the system though, was the auto-save feature. There are no save slots, since it automatically does so for you.This makes looking for the endings so much harder than they really are, since you're practically wondering in the dark the whole time (there's three endings for each bachelor). But I guess in a way, it makes the game much more challenging.
Another factor once again that I disliked was how there's an option to toggle the text speed - but not the choice to have it ALL appear at once. The fast text typing isn't so bad though, so it wasn't quite as irritating as Pirates in Love. Additionally, the english within this Visual Novel wasn't bad per say... but it wasn't good either. I found myself at times cringing at how grammatically incorrect the sentences were, or re-reading it just to double check.
However, it was just at some parts in the story, and really wasn't too bothersome overall. Otherwise, there were no bugs, errors, glitches or problems when I played - so that was definitely a good point.
Personal Opinion: All in all, very impressed with this Visual Novel. I'm just so surprised that although the iPhone/Apple platform is limited - it still provides some very high quality games. I loved the storyline, the build up, the suspense... it was just wonderful. It really took on that "realistic" approach to the time era, whilst catering to the romance and comedic aspect of it as well. I would definitely put it up there as "one of my favourite VNs of all time". The cast was great, and the art was beautiful, really. What more can a VN give?
Although I guess what truly pulled it down however, was the writing (grammar wise) and those small details/faults here and there. Although it wasn't a "major problem", it was just some inconsistencies that appeared randomly. But after a while - it does begin to work on your nerves. When you're sitting there and re-thinking yourself what the sentence actually means - it just takes your attention away from the VN itself, and ruins the mood it has already set. Another factor was the price itself.
Although $4.99 USD isn't so bad for the first three characters, it costs a total extra $15 just to unlock the rest. Its pretty unreasonable to me, and definitely deters me from purchasing more. Overall, great props to the creators of it - story and character creation wise, I thoroughly enjoyed it, and I was so completely absorbed, that I stayed up almost the whole night playing it.
Again, it's supremely close to a 9 rating, but not quite there (LOL). The grammar issue really bugged me (since I can be quite a nazi about it - especially for commercial products). As a whole though (all character paths taken into account), I did like it more than Pirates in Love. This is a huge compliment from me, seeing how much I raved about it in the review before (which you can check out here).
I greatly recommend it to all iPhone users, as you'll without a doubt enjoy it.
Overall Rating: 8.5/10
05 December, 2012
[Blog Update] My Sudden Hiatus...?
I know that I haven't posted anything in several long months, and I have pretty much neglected this blog (to which I apologise). I have just been so busy and caught up with other things in my life. These last hectic few months have finally slowed down, and since its nearing Christmas I have a lot more time on my hands to devote to playing otome games/visual novels and blogging once again :)
So yes, I am officially back to writing reviews and such, so be on the look out this month for a lot of new content and posts!
- Dreamscape Reviews
So yes, I am officially back to writing reviews and such, so be on the look out this month for a lot of new content and posts!
- Dreamscape Reviews
13 August, 2012
[Let's Play] Café Rouge
After posting my "Be My Princess for GREE Let's Play", a lot of you guys requested me to do more of them - so here they are! :)
I'm only going to do LPs (Let's Play) of Visual Novels that aren't available for play in a completed form, or are released episodically. It's cause I feel there's no point of doing a little demo play through of games that you can all finish by yourselves in one go, right?
Today's one is titled Café Rouge, and I actually only came across it yesterday by chance. I decided to post it today since the gameplay is still pretty fresh in my mind. This one is COMPLETELY FREE FOR PLAY. Yes, a free otome game!
In order to play, just google "Café Rouge Visual Novel" in the search bar, and you'll find several websites that are hosting the game. Similarly, you can head on over to the creator's Deviantart and play straight from there. As a prior warning, this game heavily relies on flash so I suggest updating yours before playing.
Thus far, only five episodes have been released - but the game is updated periodically every 1-2 weeks or so. The latest one is Episode 5 (V), with the next one scheduled for released on August 31st. Overall, I can say I'm fairly impressed with how it's going so far, since I did finish all five episodes in the span of a couple of hours.
Basically, you play the character Isis, who is your "average American teenager". She happens across the part-time job opening at Cafe Rouge. During the day, it's a normal, quaint cafe and bakery. But when night takes over, it is transformed into a five star restaurant-theater-café, with live stage performances and first class customers arriving in the middle of the night.
As Isis delves deeper into this strange café, she becomes entangled in the mystery of its’ haunted world. It is up to you, whether she will find friends or make enemies, whether she follows fate or makes her own destiny. Or perhaps even in such circumstances... she might find love?
From the five episodes so far, I can genuinely say that the plot line is very interesting. There's still so many mysteries to be solved surrounding each character, and with every episodic release it brings something new to the table. The three guys I posted above are the possible date-able bachelors (from what I've played so far).
All the characters are somehow interestingly intertwined with each other, so when playing through - I recommend finding and playing all the character paths, as you might find some new clues to add to the mystery ;)
All the characters are somehow interestingly intertwined with each other, so when playing through - I recommend finding and playing all the character paths, as you might find some new clues to add to the mystery ;)
To do so, and to emphasise the "episodic release" scheme of things, the creator added the idea of "passwords" to the Visual Novel/Otome Game. It kind of reminds me of X-Note by Zeiva Inc. in that retrospect. Basically when you've finished one episode, depending on what choices you picked - it will provide you with a password to advance onto the next episode/chapter.
Each of these passwords represent a particular character path, depending on your choices. From what I've seen so far, each episode can have anywhere between 3-5 passwords, which correspond with your decisions and what events you witnessed. I actually think it's a pretty good idea for this Visual Novel, since it's being released in parts. Not only this, but it practically forces you to play it over and over, in order to obtain your passwords ;)
I can say that I spent a good few hours doing so, since this actually takes longer than you might think because of the cooking aspect of the game. Which of course, brings us on towards our next section.
I honestly do share a strong love-hate relationship with this aspect of the game. Basically, all you gotta do is follow the instructions using your mouse, and finish over 50% of the bar for each part, before the timer rings. Sounds easy enough right? Wrong.
It reminds me a lot of Cooking Mama... but so much more difficult and incredibly frustrating. Seeing as how the mouse is all you have to work with, it's already pretty hard to control and complete the tasks. Not to mention the fact that you gotta complete one recipe each episode... and some of them are pretty glitchy.
The time you get to finish the task is so little, and sometimes it fails you without reason LOL. Which of course leads you to re-doing the cooking aspect... maybe another 5+ times? Like I know for one of them, I completely filled the bar and it said I failed. I pretty much wanted to rage. Seriously.
Can someone please tell me how in the fourth one, that is not a full bar? My least favourite was without a doubt, the mixing bowl and the kneading. Other than the glitches, then I do gotta say in spite of the difficulty - it's pretty challenging and fun. It definitely spices up the game, and is quite a nice bonus. Not to mention the animations were done quite well, and the desserts do look pretty damn delicious <3
Once you've gotten the hang of it, then it's not too hard. It's still do-able, at the very least :) What I really didn't like was that because of the whole "password system", every time you wanted to replay... you had to do these kitchen tasks over and over. It really grated on my nerves after a while, and I sincerely wish that the creator had added some kind of password where if you've finished it once, you can just enter it next time on your replay and skip the kitchen task.
The art itself, is honestly quite impressive considering an episode is released every 1-2 weeks or so. There's usually around 1 or 2 CGs each episode/chapter, or more depending on which one it is. I feel like the prettiest ones in the game are definitely between Isis and Ron/Ronnie, which is sad considering I'm totally going for Antoine at this point. I feel like he's the most mysterious of the cast, and his path is the most exciting thus far.
Valen isn't so bad, but his personality is far too... shy I suppose? And Ron is your typical nice guy, which I usually tend to avoid like the plague in Visual Novels. With exception to this one, as every path is important in this game.
I did find that some of the body proportions in the game definitely needed some work here and there. As intense as the scene on the left is, I did feel that her neck seemed a little... too long for her body, and out of place ^_^" Perhaps, it's just me though. Isis on the right seemed a little off to me as well because of the awkward neck angle, but it's not really a big issue considering the game is a free release, and it's being regularly updated.
Final Thoughts: Overall, then I am enjoying the game. The storyline so far has proven to be very interesting, and I hope that it continues at this pace within the later episodes. I would be so disappointed if it started out well, only to plummet later on ): I did notice that throughout each of the episodes there would be scattered grammatical errors here and there, but they weren't anything extremely obvious.
The character cast is very interesting, and I absolutely adore them so far. They all have secrets of their own, which is what makes the storyline so great. The mystery is only thickening, and we still haven't really gotten in much detail yet. I do have to say that I wish the other characters were date-able (namely Demian & Chris) since I had been eyeing them from the very beginning.
Who knows if they'll be date-able later on? We can only hope so haha. The art is pretty good for a free otome game, although as I said before - the proportions need some work. The CGs themselves are quite pretty, and if the game were to ever be released in a final, polished downloadable form - more CGs would be really nice ^_^
One of the best things about Cafe Rouge is without a doubt the music and animation cutscenes. It gave me chills at some points, and definitely shocked me more than a little in some scenes. The only other thing that bothered me about Cafe Rouge was the little to no control of the system preferences.
No save point, no text speed/volume adjustment, CG gallery etc. Zilch. Once again, if it were to ever be released in a download format, this would definitely be one of the things I'd be looking for :)
Other than that, this is a pretty solid game guys and I recommend that you check it out. For now, I'll be anticipating Episode VI on August 31st! Woo!
It reminds me a lot of Cooking Mama... but so much more difficult and incredibly frustrating. Seeing as how the mouse is all you have to work with, it's already pretty hard to control and complete the tasks. Not to mention the fact that you gotta complete one recipe each episode... and some of them are pretty glitchy.
The time you get to finish the task is so little, and sometimes it fails you without reason LOL. Which of course leads you to re-doing the cooking aspect... maybe another 5+ times? Like I know for one of them, I completely filled the bar and it said I failed. I pretty much wanted to rage. Seriously.
Can someone please tell me how in the fourth one, that is not a full bar? My least favourite was without a doubt, the mixing bowl and the kneading. Other than the glitches, then I do gotta say in spite of the difficulty - it's pretty challenging and fun. It definitely spices up the game, and is quite a nice bonus. Not to mention the animations were done quite well, and the desserts do look pretty damn delicious <3
Once you've gotten the hang of it, then it's not too hard. It's still do-able, at the very least :) What I really didn't like was that because of the whole "password system", every time you wanted to replay... you had to do these kitchen tasks over and over. It really grated on my nerves after a while, and I sincerely wish that the creator had added some kind of password where if you've finished it once, you can just enter it next time on your replay and skip the kitchen task.
The art itself, is honestly quite impressive considering an episode is released every 1-2 weeks or so. There's usually around 1 or 2 CGs each episode/chapter, or more depending on which one it is. I feel like the prettiest ones in the game are definitely between Isis and Ron/Ronnie, which is sad considering I'm totally going for Antoine at this point. I feel like he's the most mysterious of the cast, and his path is the most exciting thus far.
Valen isn't so bad, but his personality is far too... shy I suppose? And Ron is your typical nice guy, which I usually tend to avoid like the plague in Visual Novels. With exception to this one, as every path is important in this game.
I did find that some of the body proportions in the game definitely needed some work here and there. As intense as the scene on the left is, I did feel that her neck seemed a little... too long for her body, and out of place ^_^" Perhaps, it's just me though. Isis on the right seemed a little off to me as well because of the awkward neck angle, but it's not really a big issue considering the game is a free release, and it's being regularly updated.
Final Thoughts: Overall, then I am enjoying the game. The storyline so far has proven to be very interesting, and I hope that it continues at this pace within the later episodes. I would be so disappointed if it started out well, only to plummet later on ): I did notice that throughout each of the episodes there would be scattered grammatical errors here and there, but they weren't anything extremely obvious.
The character cast is very interesting, and I absolutely adore them so far. They all have secrets of their own, which is what makes the storyline so great. The mystery is only thickening, and we still haven't really gotten in much detail yet. I do have to say that I wish the other characters were date-able (namely Demian & Chris) since I had been eyeing them from the very beginning.
Who knows if they'll be date-able later on? We can only hope so haha. The art is pretty good for a free otome game, although as I said before - the proportions need some work. The CGs themselves are quite pretty, and if the game were to ever be released in a final, polished downloadable form - more CGs would be really nice ^_^
One of the best things about Cafe Rouge is without a doubt the music and animation cutscenes. It gave me chills at some points, and definitely shocked me more than a little in some scenes. The only other thing that bothered me about Cafe Rouge was the little to no control of the system preferences.
No save point, no text speed/volume adjustment, CG gallery etc. Zilch. Once again, if it were to ever be released in a download format, this would definitely be one of the things I'd be looking for :)
Other than that, this is a pretty solid game guys and I recommend that you check it out. For now, I'll be anticipating Episode VI on August 31st! Woo!
02 August, 2012
[Comparison] Pirates in Love vs. My Forged Wedding
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Hello everyone, it has been a while since my last post. Since I haven't been writing as many new blog posts as I used to, I have been trying to find the time to write more, as you guys always tell me how much you enjoy reading them :)
Today I decided to share something a little different, so please let me know if you'd like to see more of these in future! The idea struck me when I realised that not everyone has the time or money to fork out to purchase many Visual Novels/Otome Games. And if you were to do so, you'd want to only pay for only the best, right?
Voltage Inc. are notorious for their pay-per-character system, which is honestly very overpriced. It was what initially deterred me from playing their games in the first place, but after a while - I finally caved in. I do have to say that whilst I do not like the paying system, Voltage's games are really enjoyable and entertaining.
If you've read my reviews on both Pirates in Love and My Forged Wedding, then you'll know that I gave them both rather positive feedback. They're definitely some of the more popular otome games in the market, and I really can see why. Purchasing both can be fairly pricey on a lot of people, so I've compiled a comparison for both games. They're both quite similar, but very different in many ways.
So, here comes the big question: which is better?
I felt that Pirates in Love whilst was cliche in some ways, it did include a lot more unexpected twists which I really liked. I found myself feeling quite surprised at some of the character backgrounds and stories, since they were rather dark and angsty. I mean, not everyone chooses to be a Pirate. There are many unforeseen circumstances as to how each of the crew members landed on the ship, and it's up to you - as the player, to uncover that :)
My Forged Wedding on the other hand, is a lot more light hearted and humorous. However, in saying that, it is definitely the more cliche of the two. I mean, a marriage contract happening literally out of nowhere? The moments between the characters also, are nothing superbly amazing or unexpected. My Forged Wedding includes many more of the "typical otome game" elements. In saying that though, it won't fail to make you swoon either ;)
Character Development: Whilst both story casts were each amazing in their own right, and did eventually grow on me - My Forged Wedding definitely took the cake for this one. For Pirates in Love, as much as I loved Eduardo - he was really the only character I felt was truly worth the play through. Although the others were great (design/art wise), I felt that their stories weren't quite up to my expectations. They were "so-so" at best, and failed to move me, as the player. For example, even though Russell caught my eye at first because of his handsomeness (LOL) his story and character development really didn't impress me.
My second favourite character though, has got to be Morgan, since he included a great character story. Also, Thomas and Christoper didn't interest me at all as bachelors. My Forged Wedding on the other hand, I found myself wanting to play all of them (which is pretty bad for my pocket). Overall, their characters were much more fledged out, and realistic. I found myself relating to them better, and I did enjoy their character stories a lot more (as a whole).
Yamato and Ren were my absolute favourites, and I do have to say that I was a little disappointed in Saeki's path. He seemed so passionate and interesting in the other guy's stories, but when it came to his own - it was quite the let down. Takao I had already anticipated since the very beginning, so it really didn't come as a surprise haha ^_^"
Design: Although both games included amazing art, I guess it all comes down to preference on this one. To me, then My Forged Wedding was definitely better, art and design wise. The characters were a lot better designed, and as I said before - they made me want to buy all of them (which is great on Voltage's part... but not so much for my pocket). The backgrounds were much prettier to look at, and the colouring was a lot more vivid and "otome like".
I felt that the lines themselves, were much more crisp and defined. The available bachelors I felt were a lot more handsome in comparison to the one's choosable in Pirates in Love. But as I also mentioned before, it really comes down to your preference in the end :)
Music and Voice Acting: Neither visual novels are voiced (which isn't surprising, considering its for the iPhone/Android Platform). But once again, I do have to say that I enjoyed My Forged Wedding's soundtrack so much more. The music was a lot more soothing, and at some points I found myself simply pausing to listen to the music itself. There was just something strangely addictive yet oh so relaxing about the tracks, which I highly recommend.
I actually found myself searching whether or not the OST was downloadable haha. Pirates in Love on the other hand, whilst it did include a variety of music that suited the scenes, it just wasn't as pleasant to listen to. Not saying that it was bad in anyway, but when compared to My Forged Wedding - it does pale in comparison.
System: Both of the games had very similar systems, but I do have to say that My Forged Wedding was better in this aspect. I thought the design was a lot more crisp, and I really did like the speaking text box (it was quite pretty in my opinion). There were less spelling and grammatical errors in the translation, and not as many bugs/crashes. I did remember Pirates in Love crashing at various points, and having some issues with the download screen (When I purchased Eduardo, it stated that I had purchased Russel instead LOL).
This was back in January however, so I don't know whether or not that error has been fixed. Please let me know in the comment section below if this is still happening :)
Personal Opinion: All in all, it's pretty obvious at this point that My Forged Wedding was the better of the two games, creation-wise. When it comes down to the smaller details, then it was a lot more crisp in many areas, such as the design, music, characters etc. Although the story wasn't quite as original nor as adventurous as Pirates in Love, the storytelling and execution of the story was much better.
At the same time however, they really are both great games. Whilst in the smaller details, My Forged Wedding may be the better of the two - generally speaking, then it all comes down to your preference which one you like more. Both have their pros and cons, and neither are perfect - but that doesn't in anyway, take away your enjoyment of the game. For me personally, then I did like My Forged Wedding better, since Yamato and Ren totally won me over.
Let me know if you'd like to see more comparison posts in future, and tell me in the comment section below which game you preferred more! :D
Today I decided to share something a little different, so please let me know if you'd like to see more of these in future! The idea struck me when I realised that not everyone has the time or money to fork out to purchase many Visual Novels/Otome Games. And if you were to do so, you'd want to only pay for only the best, right?
Voltage Inc. are notorious for their pay-per-character system, which is honestly very overpriced. It was what initially deterred me from playing their games in the first place, but after a while - I finally caved in. I do have to say that whilst I do not like the paying system, Voltage's games are really enjoyable and entertaining.
If you've read my reviews on both Pirates in Love and My Forged Wedding, then you'll know that I gave them both rather positive feedback. They're definitely some of the more popular otome games in the market, and I really can see why. Purchasing both can be fairly pricey on a lot of people, so I've compiled a comparison for both games. They're both quite similar, but very different in many ways.
So, here comes the big question: which is better?
Storyline: Although I adored the stories of both the Visual Novels, I do have to say that Pirates in Love takes the lead on this one. I mean, who doesn't love stories about being kidnapped by notorious Pirates of the seven seas? Not to mention the idea of bunking with one of these handsome bachelors? It's too good of an opportunity to pass up for an Otome Game Visual Novel.
I felt that Pirates in Love whilst was cliche in some ways, it did include a lot more unexpected twists which I really liked. I found myself feeling quite surprised at some of the character backgrounds and stories, since they were rather dark and angsty. I mean, not everyone chooses to be a Pirate. There are many unforeseen circumstances as to how each of the crew members landed on the ship, and it's up to you - as the player, to uncover that :)
My Forged Wedding on the other hand, is a lot more light hearted and humorous. However, in saying that, it is definitely the more cliche of the two. I mean, a marriage contract happening literally out of nowhere? The moments between the characters also, are nothing superbly amazing or unexpected. My Forged Wedding includes many more of the "typical otome game" elements. In saying that though, it won't fail to make you swoon either ;)
Character Development: Whilst both story casts were each amazing in their own right, and did eventually grow on me - My Forged Wedding definitely took the cake for this one. For Pirates in Love, as much as I loved Eduardo - he was really the only character I felt was truly worth the play through. Although the others were great (design/art wise), I felt that their stories weren't quite up to my expectations. They were "so-so" at best, and failed to move me, as the player. For example, even though Russell caught my eye at first because of his handsomeness (LOL) his story and character development really didn't impress me.
My second favourite character though, has got to be Morgan, since he included a great character story. Also, Thomas and Christoper didn't interest me at all as bachelors. My Forged Wedding on the other hand, I found myself wanting to play all of them (which is pretty bad for my pocket). Overall, their characters were much more fledged out, and realistic. I found myself relating to them better, and I did enjoy their character stories a lot more (as a whole).
Yamato and Ren were my absolute favourites, and I do have to say that I was a little disappointed in Saeki's path. He seemed so passionate and interesting in the other guy's stories, but when it came to his own - it was quite the let down. Takao I had already anticipated since the very beginning, so it really didn't come as a surprise haha ^_^"
Design: Although both games included amazing art, I guess it all comes down to preference on this one. To me, then My Forged Wedding was definitely better, art and design wise. The characters were a lot better designed, and as I said before - they made me want to buy all of them (which is great on Voltage's part... but not so much for my pocket). The backgrounds were much prettier to look at, and the colouring was a lot more vivid and "otome like".
I felt that the lines themselves, were much more crisp and defined. The available bachelors I felt were a lot more handsome in comparison to the one's choosable in Pirates in Love. But as I also mentioned before, it really comes down to your preference in the end :)
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Music and Voice Acting: Neither visual novels are voiced (which isn't surprising, considering its for the iPhone/Android Platform). But once again, I do have to say that I enjoyed My Forged Wedding's soundtrack so much more. The music was a lot more soothing, and at some points I found myself simply pausing to listen to the music itself. There was just something strangely addictive yet oh so relaxing about the tracks, which I highly recommend.
I actually found myself searching whether or not the OST was downloadable haha. Pirates in Love on the other hand, whilst it did include a variety of music that suited the scenes, it just wasn't as pleasant to listen to. Not saying that it was bad in anyway, but when compared to My Forged Wedding - it does pale in comparison.
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System: Both of the games had very similar systems, but I do have to say that My Forged Wedding was better in this aspect. I thought the design was a lot more crisp, and I really did like the speaking text box (it was quite pretty in my opinion). There were less spelling and grammatical errors in the translation, and not as many bugs/crashes. I did remember Pirates in Love crashing at various points, and having some issues with the download screen (When I purchased Eduardo, it stated that I had purchased Russel instead LOL).
This was back in January however, so I don't know whether or not that error has been fixed. Please let me know in the comment section below if this is still happening :)
Personal Opinion: All in all, it's pretty obvious at this point that My Forged Wedding was the better of the two games, creation-wise. When it comes down to the smaller details, then it was a lot more crisp in many areas, such as the design, music, characters etc. Although the story wasn't quite as original nor as adventurous as Pirates in Love, the storytelling and execution of the story was much better.
At the same time however, they really are both great games. Whilst in the smaller details, My Forged Wedding may be the better of the two - generally speaking, then it all comes down to your preference which one you like more. Both have their pros and cons, and neither are perfect - but that doesn't in anyway, take away your enjoyment of the game. For me personally, then I did like My Forged Wedding better, since Yamato and Ren totally won me over.
Let me know if you'd like to see more comparison posts in future, and tell me in the comment section below which game you preferred more! :D
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